The Experiential Classroom
S.T.E.A.M. in the context of the BRP accounts for science, technology, ETHICS, art and mathematics. As engineering is the application of science and/or technology, we deem it repetitive to represent it as a pillar of our pedagogical approach; being that we are grounding this philosophy in experiential activities, the application of science and technology is implicit. Technology is explained to students as devices or rituals that solve problems for humans in order to raise the collective quality of life. This ties into the profound need for students to be exposed to ETHICS, the principles governing the application of any of these disciplines. Ethics has been missing from the science and technology sector and its absence has had a deleterious effect on business practices and the general direction of innovation.
The integration of ethics into our STEAM curriculum, via the Virtues Project, permits us to provide a rubric for complimenting the technical and artistic richness that a project of this scale and complexity offers. Using an established program with an easy to grasp conceptual base aligns the work of the BRP with the needs of the community. The curriculum we are developing has been used in both Public and Private schools as well as in a Montessori school and has proven effective in each environment. Coding, Robotics, Sustainable Energy production, electronics assembly and repair are all components of the curriculum that we are developing, with an intial focus on exposing students to the technology and later working towards mastery. The outcome is technology education that is responsive to its students needs...STEAM for and by the people!